Webfor k, v in pairs(original) do if type(v) == "table" then v = deepCopy (v) end copy [k] = v end return copy end With the function in place, a deep copy can be made as follows: local original = { key = "value", playerInfo = { playerID = 505306092, playerName = "PlayerName" }, otherInfo = { { {1, 3, 5, 7, 9} } } } local clone = deepCopy (original) WebRoblox Studio lets you create anything and release with one click to smartphones, tablets, desktops, consoles, and virtual reality devices Reach Millions of Players Connect with a massive audience by tapping into an incredibly enthusiastic and international community of over 50 million daily players What Our Creators Are Saying Documentation
lua - Infinite "for i,v in pairs(table) do" Loop? - Stack Overflow
WebDec 15, 2024 · 2 Answers Sorted by: 0 The solution ended up being so simple, and yet so profound. I can now use this to link crypto, bank accounts, credit cards, and anything … WebI'm trying to make my beach a specific custom color, while it is possible to select each individual part, I just want to know if there is a easier way. Currently my beach color is "Brick Yellow" But I want to change it to a similar color but lighter color. The reason why some parts are different colors, is because of GapFill's way of selecting ... dallas patio installation
Is the a way to select parts of a specific color? : r/roblox - Reddit
Webhere's one way you could find that out: x = 0 for i, v in pairs (script:GetChildren ()) do x += 1 end if x > 0 then print ("it has children") end it's not the most efficent but it's pretty simple and works Share Improve this answer Follow answered Jun 24, 2024 at 23:47 Open Pees 13 2 Add a comment Your Answer Post Your Answer WebDec 26, 2024 · local parts = {} for k, v in pairs (game.Workspace:GetDescendants ()) do if string.sub (v.name, 1, 4) == "Part" then table.insert (parts, v) end end local char = workspace:WaitForChild ("localPlayer") local hrp = char:WaitForChild ("HumanoidRootPart") local newThread = coroutine.create (function () game:GetService … WebReplicatedStorage. ReplicatedStorage is a general container service for objects that are available to both the server and connected game clients. It is ideal for ModuleScript, RemoteFunction, RemoteEvent and other objects which are useful to both server-side Script s and client-side LocalScript s. Script and LocalScript objects will not run if ... dallas patios