WebYour spells per day are noted on Table 5—2: The Chameleon. You gain bonus spells for a high Intelligence score, just as a wizard does. When Table 5—2 indicates that you get 0 … WebA sublime chord prepares and casts spells just as a sorcerer does, including the ability to replace a known sublime chord spell with a new spell at every even-numbered class level. beginning at 4th. Bardic Knowledge: A sublime chord continues to collect the odd bits of lore and knowledge that bards acquire. She can add her sublime chord class ...
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WebSpellthief. ( Complete Adventurer variant, p. 13) Spellthieves use skill and arcane magic to drain the abilities of their opponents and turn their foes' own powers against them. Spellthieves love the challenges that adventure brings, and they relish finding unique and inventive ways to use their abilities. Because they have such a wide variety ... WebSpells Known: You begin play knowing two 0-level spells and two 1st-level spells, chosen from the duskblade spell list. You also know one additional 0-level spell for each point of … mostly 20
Beguiler – Class – D&D Tools
WebTo learn or cast a spell, a hexblade must have a Charisma score equal to at least 10 + the spell level (Cha 11 for 1st-level spells, Cha 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a hexblade's spell is 10 + the spell level + the hexblade's Cha modifier. Like other spellcasters, a hexblade can cast ... WebFactotum – Class – D&D Tools (mobile) Factotum ( Dungeonscape variant, p. 14) It is foolhardy to explore a dungeon alone. Those who attempt to do so quickly find that they … WebRaces. The elven woods are home to the elves and their allies. Not many dwarves or half-orcs live there. In turn, elves, humans, halflings, and half-orcs are hard to find in … mini countryman 2015 manual